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03.21.12 - More Resident Evil: Retribution news and interviews from WonderCon 2012:

From Collider:
Milla: What makes these movies wonderful is the fact that the Resident Evil universe is amazing. From when I started playing these games with my little brother, when he was 13 and I was 22 or 23, there was that feeling of, "I love this world and it's really freaky. As soon as the sun goes down, suddenly you get a little nervous." It was always such a well-beloved, but not the most well-known, game. I know Michelle [Rodriguez] and I got attracted to it because it was the cool underground game. Suddenly, it was this little Europe action-horror flick. Everybody came into it, not asking for paychecks or dressing rooms, but for the love of the game.

Paul: I refer to the franchise and the first movie as "the little movie that could." When we made it, we shot it almost entirely in Berlin. While we were shooting, we didn't even have American distribution for the film. It was the movie that nobody wanted. I'm very proud of the fact that we've turned that into a billion dollar franchise. I think maybe it was the movie that people didn't know that they wanted, but we were making it with such energy and passion that when they saw it, they were like, "That's pretty cool." I think it was a really cool game, and I think the movies always had this really cool attitude about them.

Milla: The thing that's wonderful is that, even when I was playing Resident Evil with my brother, it was still underground. With the movies now taking on a life of their own, it's actually invited so many people that are non-gamers into the Resident Evil universe, which is great for us because I feel like we really helped the game become much more of a global game. People that never knew about it, now know about it. It's fun to introduce people to something that you had a passion for, when you were younger. Now, another 17-year-old can play with her sibling. It's fun to re-introduce this to people.

[ Full interview at Collider ]




From ShockTillYouDrop:
STYD: Where are you at right now and how are things going in post-production?
Paul:
Editing the director's cut right now and stuck in the editing room, editing furiously.

STYD: Did you shoot anything specifically for the teaser that won't appear in the film?
Paul:
Everything's from the movie, other than the people standing around with their Sony products. [laughs] I love them, though, because they all deserve to be eaten alive.

STYD: Now, in the teaser, we had a little taste of what looks like Alice with kids in a suburban environment. And when we were on set, there was rumblings of perhaps flashbacks of some sort. Now that you're editing, how much of these flashbacks take up the film?
Paul:
It's a pretty big chunk. It's not the whole film and but there's a big chunk where you spend time with her in that environment and you really get into it. It's a piece I'm really proud of because, again, we've never really done this in the "real world." The first movie was in this stylized environment and, since then, has always been apocalyptic. So, to go to this real suburban neighborhood was a real thrill.

[ Full interview at ShockTillYouDrop ]





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