2010-04-07

Milla Jovovich for Harper's Bazaar Magazine

Magazine: Harper's Bazaar Singapore
Published: April 2010
Cover star: Milla Jovovich
Makeup: Melanie Inglessis
Photographer: Simon Upton
Website: www.simonuptonfoto.com
After recent preview of Milla's Burberry clad Harper's Bazaar cover today we have the accompanying story photographed by Simon Upton, in incredibly enticing futuristic fashion mode. View more of Milla's Harper's Bazaar Singapore cover story after the jump:

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Milla Jovovich "Not Keen" on 3D-Movies



MILLA Jovovich says it’s “hard” for her to make movies in 3-D — because she tends to “gesticulate” when she talks. The actress has revealed how she had to rein-in her body movements while filming the new Resident Evil movie because of the problem they caused with the new-fangled 3-D cameras. “I do tend to gesticulate a lot when I talk but you just can’t do that when you’re shooting in 3-D because every movement is magnified,” explains Mila. “It took a lot of effort for me to keep still.

“Also, the cameras are so heavy and take so long to set up, there was a lot of waiting around. So it was all very hard for me.” Milla — who gave birth to daughter Ever in November 2007 — recently revealed how she has a more relaxed approach to her career since becoming a mom.

“She’s the biggest single teacher in the world for me,” she said in August last year. “When you have a baby, the baby becomes so important that only really tangible problems become important rather than all these emotional concerns that you have before. “Pre-children you create so many problems for yourself, like, ‘Am I ready for this audition?’ and you fret loads about whether you’re good enough, but now I have Ever, it’s not such a big deal. “Even if I don’t get the job, I know I’m going to be really busy as a mum. And even if I didn’t do another film again, being a mum is a full-time job.”

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Resident Evil babes go girl-on-girl in Afterlife



The lovely ladies of Resident Evil: Afterlife wowed WonderCon fans with a kick-ass new 3-D trailer for the fourth film in the franchise, and the sexy duo of Alice (Milla Jovovich) and Claire (Ali Larter) spilled more details to us on the press line later. (Spoilers ahead!)

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Resident Evil: Afterlife: New monsters, new heroes, new FX

From the movie's set at Cinespace Film Studios in Toronto, where we were among a select group of reporters who got to watch filming and talk with the filmmakers last November, we learned a few things:




♦The new film, shot in high-def 3-D with the same cameras used in Avatar, will be heavily influenced by the Resident Evil 5 video game, with Wesker as the main villain and brother-sister team Claire and Chris Redfield (Ali Larter and Wentworth Miller) joining Alice (Milla Jovovich).

Forget the crappy 3-D back conversion of Clash of the Titans; this film was conceived from the ground up as a 3-D feature, and it looks fabulous.

♦The new movie will feature new costumes, new locations and new music and will be more global in scope, with a story that ranges from Alaska to Japan to Los Angeles and onto a massive Umbrella Corp. ship.

♦There will be familiar creatures from the games, as well as some new ones, including underwater zombies, burrowing zombies and split-headed zombie dogs


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Resident Evil Tech: D. Eric Robertson on Visual FX


WARNING: Apparently there's a SPOILER on the fate of a Major Character in Afterlife (according to a person who's commented on both this and the BD.com article).

On the set of Resident Evil: Afterlife, Shock Till You Drop spoke with D. Eric Robertson, visual effects production manager from the company Mr. X. Below he talks about working in 3D and the sundry creatures you can expect to find in the fourth chapter of the cinematic series. Be warned, however, there are some spoilers in the final answer! For our set report click here.

Shock Till You Drop: Has there been much of a learning curve with the 3D involved?

D. Eric Robertson:
It's been a fair bit. There's certainly a lot of information that has to be processed and stepping outside the box and saying, "We can't do that anymore, let's figure out how we're going to do it," there are a lot of times when shooting things isn't necessarily feasible due to peril issues, due to physical restraints and time and cost of building rigs that are massive and complex. So we've relied on those techniques in the past just to achieve things in a reasonable time frame and with reasonable cost. And we've had to step back and say, "Okay, well actually we can't do that. Let's figure out a way that we can still make it palatable for production, still give Paul what he needs to execute the visuals properly and do it in a timeframe that's reasonable." This show has a pretty fast post-production schedule, so we're pressured to get things back in a challenging time frame.

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Producer Jeremy Bolt on Resident Evil: Afterlife



Continuing with our line of interviews conducted on the set of Resident Evil: Apocalypse, here's Jeremy Bolt - longtime producing partner of director Paul W.S. Anderson. Together, the two form Impact Pictures which has been a part of the Evil series since the first installment. We caught up to Bolt the instant we arrived on the Toronto set, and you can read about our encounter and the things we saw there in our full report.

ShockTillYouDrop.com: Are the zombie dogs going to be CG in the movie?

Jeremy Bolt:
A combination of CG and then real Dobermans. We have real Dobermans covered in makeup. Then, we do a CG take over. Their head will literally explode – will flair open, the jaws will come here and this is very much part of the new game, Resident Evil 5. We were very, very impressed with the Resident Evil 5 game. It's probably the best game since the first game. It's been a massive success. I think apart from being pretty grotesque, it's a piece of art as well.

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Bloody-Disgusting.com Set Visit to "Resident Evil: Afterlife"

Bloody-Disgusting (April 5, 2010) set visit and interview with Paul discussing the game's influence on the film:



"I was writing the script before the game came. Once the game came out, it had huge elements that were already in the screenplay. Capcom is so funny. Every time I go to Japan and meet Capcom, it's like seeing the Umbrella Corporation. They won't give you straight answer about anything. So I kind of new they would tell me that Wesker was in the game, kind of, but never really confirming it. Sure enough, he was the main villain and he was the main villain in the movie, as well. Completely by coincidence, a large chunk of this movie takes place in a big ship and there was the ship in "Resident Evil 5".

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